logo EDITE Isabelle ALVAREZ
Identité
Isabelle ALVAREZ
État académique
Thèse soutenue
Laboratoire: personnel permanent
Voisinage
Ellipse bleue: doctorant, ellipse jaune: docteur, rectangle vert: permanent, rectangle jaune: HDR. Trait vert: encadrant de thèse, trait bleu: directeur de thèse, pointillé: jury d'évaluation à mi-parcours ou jury de thèse.
Productions scientifiques
edite:13327922911
A viability approach to control food processes: Application to a Camembert cheese ripening process
Vol. 23, No. 2, pp. 312-319 2012
http://www-desir.lip6.fr/publications/pub_1481_1_simparc-iccc11-final.pdf
A Serious Game and Artificial Agents to support Intercultural Participatory Management of Protected Areas for Biodiversity Conservation and Social Inclusion
The Second International Conference on Culture and Computing (Culture and Computing 2011), Kyoto, Japan 2011
http://asrdlf2011.com/asrdlf_com/envoitextefinal/auteur/textedef/169.doc
Compétition linguistique : stratégies pour favoriser la coexistence durable en présence de bilinguisme
48ème Colloque de l'Association de Science Régionale de Langue Française 2011 2011
978 3642204227
Geometric robustness of viability kernels and resilience basins
Viability and resilience of complex systems: concepts, methods and case studies from ecology and society., Springer 2011
http://www-desir.lip6.fr/publications/pub_1375_1_IAetSMecai2010dream.pdf
Describing the Result of a Classifier to the End-User: Geometric-based Sensitivity
European Conference on Artificial Intelligence 2010
http://www-desir.lip6.fr/publications/pub_1422_1_ro1048.pdf
Design of a participatory decision making agent architecture based on argumentation and influence function – application to a serious game about biodiversity conservation
Vol. 44, No. 4, pp. 269-284 2010
http://www-desir.lip6.fr/publications/pub_1256_1_sbgames_simparc_final_proc.pdf
A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience
VIII Brazilian Symposium on Games and Digital Entertainment (SBGAMES'09), PUC-Rio, Rio de Janeiro, Brazil 2009
http://www-desir.lip6.fr/publications/pub_1261_1_simparc-ags-lnai.pdf
Design of a decision maker agent for a distributed role playing game - Experience of the SimParc Project
Agents for Games and Simulations, eds. Frank Dignum, Barry Silverman, Jeff Bradshaw, Springer-Verlag 2009
http://www-desir.lip6.fr/publications/pub_1215_1_AGS-simparc-camera_ready.pdf
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
Proceedings of the AAMAS Workshop on Agents for Games and Simulations (AGS'09), Budapest, Hongrie 2009
http://www-desir.lip6.fr/publications/pub_1260_1_simparc-cogis09-final.pdf
Design of a participatory decision making agent architecture based on argumentation and influence function - Application to a serious game about biodiversity conservation
Proceedings of the Symposium on COGnitive systems with Interactive Sensors (COGIS'09), Paris, France 2009
http://www-desir.lip6.fr/publications/pub_1279_1_expliClassif.pdf
Explaining a Result to the End-User: A Geometric Approach for Classification Problems
IJCAI Worshop on Explanation-Aware Computing 2009
http://www-desir.lip6.fr/publications/pub_1280_1_ExpliBasinCamembert.pdf
Geometric Analysis of a Capture Basin: Application to cheese ripening process
European Conference on Complex Systems 2009