logo EDITE Hamza ABED
Identité
Hamza ABED
État académique
Thèse en cours...
Sujet: Innovation pédagogique dans le cadre de l'usine numérique: Apport des Serious Games et des objets connectés pour la formation et l'innovation dans l'industrie du futur
Direction de thèse:
Laboratoire:
Voisinage
Ellipse bleue: doctorant, ellipse jaune: docteur, rectangle vert: permanent, rectangle jaune: HDR. Trait vert: encadrant de thèse, trait bleu: directeur de thèse, pointillé: jury d'évaluation à mi-parcours ou jury de thèse.
Productions scientifiques
oai:hal.archives-ouvertes.fr:hal-01213529
Serious game framework confronted with specificities of industrial training: application to steel industry
International audience
The 9th European Conference on Games Based Learning, ECGBL 2015 https://hal.archives-ouvertes.fr/hal-01213529 The 9th European Conference on Games Based Learning, ECGBL 2015, Oct 2015, Steinkjer, NorwayARRAY(0x7f03fef878c0) 2015-10
oai:hal.archives-ouvertes.fr:hal-01214892
Teaching generation Y and Z with mixed reality: from virtual with serious game to real with IoT (full paper)
International audience
The race for innovation gets into the classrooms. Nowadays, the teachers of universities try to integrate these new technologies to motivate students' new generation. Among these innovations usable in the education, we count the interactive boards, the tactile tables, the environments of serious games, the mixed realities and recently the connected objects. These technologies do not become integrated easily and it belongs to the teacher to invent means allowing to bind between them these various technologies and to propose an environment adapted to the new generation of learners. In this article, we describe an experiment to implement various technologies. To reach this purpose, we set up an experiment integrating collaboration with tactile tables, elaboration of connected objects and recovery of information in situation of mobility. An environment of serious game allowed to orchestrate everything into a unique training course according to the principle of the mixed reality.
E-Learn 2015: World Conference on E-Learning E-Learn 2015: World Conference on E-Learning https://hal.archives-ouvertes.fr/hal-01214892 E-Learn 2015: World Conference on E-Learning, Oct 2015, Kona, Hawaii, United StatesARRAY(0x7f03fee0de90) 2015-10
oai:hal.archives-ouvertes.fr:hal-01372232
Scenario modeling for serious games : an approach for industry sector
International audience
Technological developments of industrial enterprises, require continuous staff training. Serious games are a good way for vocational training and are fully up to date with the concept of industry 4.0 based on simulation and connected objects. However creating a serious game is questionable and relatively inaccessible for SMEs / SMIs industrial. In this article we present an approach to facilitate the implementation of playful scenario dedicated to industrial field. This approach is based on muti-faceted modeling resources and is illustrated by an example in a steel manufacturing company.
ICWL 2016 - International Conference on Web-based Learning https://hal.archives-ouvertes.fr/hal-01372232 ICWL 2016 - International Conference on Web-based Learning, Oct 2016, Roma, ItalyARRAY(0x7f03ff1ad388) 2016-10-26
oai:hal.archives-ouvertes.fr:hal-01372242
Serious Games for vocational training: a compared approach
International audience
Serious games have been used for several years in order to offer continuous and professional training to the companies employees. These games have unevenly affected different fields, they are less present in certain areas (industry) than others (medical, service, ...) because of inherent specificity. In this article, we propose an approach to facilitate the implementation of a playful scenario dedicated to industrial trainings. This approach is based on multifaceted resource modelling. It is also illustrated by two examples of serious games: in a steel manufacturing company and in the medical domain.
AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications https://hal.archives-ouvertes.fr/hal-01372242 AICCSA 2016 - 13th ACS/IEEE International Conference on Computer Systems and Applications, Nov 2016, Agadir, MoroccoARRAY(0x7f03ff1b0b90) 2016-11-29