This paper introduces issues about a methodology for the design of serious games that help players/learners understand their decision-making process. First, we discuss the development of a video game system based on a role-switching mechanic where the player becomes the game leader of the experience. Then, we introduce game mechanics designed to induce a specific behavior, overconfidence, that helps to understand the players’ decision-making processes. Finally, we describe tools for measuring the players’ self-reflection regarding their judgment process.
14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings 14th International Conference, ICEC 2015 https://hal.archives-ouvertes.fr/hal-01197401 Konstantinos Chorianopoulos; Monica Divitini; Jannicke Baalsrud Hauge; Letizia Jaccheri; Rainer Malaka. 14th International Conference, ICEC 2015, Sep 2015, Trondheim, Norway. Springer International Publishing, 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings, pp.417-423, 2015, Entertainment Computing - ICEC 2015. <10.1007/978-3-319-24589-8_34>ARRAY(0x7f54709548f8) 2015-09-29